Participants of this international training course are requested to prepare by doing some research into the NLP that we will use as a model for our learning about Mental Health Promotion. They do this through the Learning Activities:
What is NLP
History of NLP
NLP and System Theory
The First Part of the Mobility
For the first 6 days of the Mobility, participants will experience youth work activities and reflect on their learning from that day using the following Learning Activities:
Change the world, Change your mind
Step by Step to great Rapport
Sensory Acquity, Mind-reading for beginners
Building the Picture, Setting the Outcomes
Tools and techniques - 1
Tools and techniques - 2
The Second Part of the Mobility
Participants will transfer their learning into (digital) learning activities for the people they work with and participate in a youth work market with local youth work organisations.
LifeComp competence framework
To support recognition of non-formal learning and to support the development of the “Personal, Social and Learning to Learn” skills within youth work we make in this training an connection between the learning happening during the training and the LifeComp Competence Framework.
Spcifically will be worked on the following skill zones: flexibility, growth mindset, critical thinking, collaboration, self-regulation, communication, empathy, well-being and managing learning.
Open Badges
In each Learning Activity and for the total Learning Playlist participants can earn Open Badges. Sometimes the badges will be issued via checking evidence by accredited NLP practisioners, other times via international trainers and also via self-assessment by the earners itself.
This project is co-funded by ErasmusPlus
Aktivitäten zu Fertigstellung
Schließe die folgenden Aktivitäten ab und erhalte Open Badge, um deinen Playlist- Fortschritt zu fördern
Today we’d like you to take some time to reflect on the work we have done to start to understand the skills we can learn to build even better Rapport in our Youth Work and the importance of this to promote mental health in young people.
Here’s a quick review of our work today:
The Communications Model: We started with this Model and how our minds are separated into the “Conscious” and Unconscious” Parts. You might remember that the Conscious Mind thinks it’s in-charge and how that can lead to problems…
Levels of Rapport: We went on to look at the different steps to building great rapport.
V.A.K: We spent some time thinking about our 3 main “Representational Systems” and how our awareness can help us to build Rapport with young people.
This badge is a reflection tool for the second day of our International training course Mental Health Promotion in the Youth Field when we focussed on building and maintaining rapport with young people.
It is based on the work we have done together to:
Find out what rapport is and how to build it
We explored the Communications Model and how it fits in with the work we did yesterday on the Mercedes Model
Understand the 3 main Preferred Representational Systems and how we use those in our work to build rapport
The holder of the badge will have worked either on their own or in a small group to reflect on the questions:
how the day has gone
what has been learned
how to use this in your youth work
how to use it else.
The questions are designed to optimise generative learning: they are not just about what the participant has learnt but also how they can use the learning in their work and personal life.
#Strategien für die internationale Zusammenarbeit entwickeln
ESCO
#Massagen durchführen
LIFECOMP
#Collaboration
LIFECOMP
#Self-regulation
ESCO
#über das Wohlergehen des oder der Jugendlichen kommunizieren
ESCO
#talk with the selected community
ESCO
#in Partnerschaft mit Nutzern/Nutzerinnen der sozialen Dienste arbeiten
ESCO
#relaxation methods
ESCO
#Neuerungen in derzeitigen Praktiken anstreben
ESCO
#check story
LIFECOMP
#Communication
LIFECOMP
#Empathy
LIFECOMP
#Wellbeing
ESCO
#psychische Gesundheit fördern
LIFECOMP
#Managing learning
Aktivitäten: 17
Begonnen: 55
Absolvierte Playlists: 12
Zeit zur Vervollständigung: 16 Tage 9 Stunden 15 Minuten
Teilen:
Ausführende Organisation
Network of Cities and Regions of Learning
Badgecraft betreibt diese Plattform und entwickelt sie zusammen mit Organisationen aus dem Bildungsbereich. Das EU Programm ERASMUS+ hat eine Ko-Finanzierung für die Entwicklung der ersten Version dieser Plattform gewährt. Kontakt support@badgecraft.eu.